Paving the way for new regional industrial paths: actors and modes of change in Scania’s games industry

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Paving the way for new regional industrial paths : actors and modes of change in Scania’s games industry. / Miörner, Johan; Trippl, Michaela.

I: European Planning Studies, Vol. 25, Nr. 3, 04.03.2017, s. 481-497.

Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskrift

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TY - JOUR

T1 - Paving the way for new regional industrial paths

T2 - actors and modes of change in Scania’s games industry

AU - Miörner, Johan

AU - Trippl, Michaela

PY - 2017/3/4

Y1 - 2017/3/4

N2 - Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.

AB - Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.

KW - actors of change

KW - digital games industry

KW - modes of change

KW - New regional industrial path development

KW - Scania

KW - regional sustainability

UR - http://www.scopus.com/inward/record.url?scp=84979239958&partnerID=8YFLogxK

U2 - 10.1080/09654313.2016.1212815

DO - 10.1080/09654313.2016.1212815

M3 - Article

VL - 25

SP - 481

EP - 497

JO - European Planning Studies

JF - European Planning Studies

SN - 1469-5944

IS - 3

ER -