Temporally Dense Ray Tracing

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Abstract

We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.

Detaljer

Författare
Enheter & grupper
Externa organisationer
  • Nvidia Inc.
Forskningsområden

Ämnesklassifikation (UKÄ) – OBLIGATORISK

  • Datavetenskap (datalogi)
Originalspråksvenska
Titel på värdpublikationHPG 2019 High-Performance Graphics 2019 – Short Papers
FörlagEurographics - European Association for Computer Graphics
ISBN (tryckt)978-3-03868-092-5
StatusPublished - 2019 jul 8
PublikationskategoriForskning
Peer review utfördJa
EvenemangHigh-Performance Graphics, 2019 - University of Strasbourg, Strasbourg, Frankrike
Varaktighet: 2019 jul 82019 jul 10
https://www.highperformancegraphics.org/2019/

Konferens

KonferensHigh-Performance Graphics, 2019
LandFrankrike
OrtStrasbourg
Period2019/07/082019/07/10
Internetadress

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