Temporally Dense Ray Tracing

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Bibtex

@inproceedings{310d176008004bb38f9e8c33facc3016,
title = "Temporally Dense Ray Tracing",
abstract = "We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.",
author = "Pontus Andersson and Tomas Akenine-M{\"o}ller and Jim Nilsson and Josef Spjut and Marco Salvi",
year = "2019",
month = jul,
day = "8",
doi = "10.2312/hpg.20191193",
language = "svenska",
isbn = "978-3-03868-092-5",
booktitle = "HPG 2019 High-Performance Graphics 2019 – Short Papers",
publisher = "Eurographics - European Association for Computer Graphics",
address = "Schweiz",
note = "null ; Conference date: 08-07-2019 Through 10-07-2019",
url = "https://www.highperformancegraphics.org/2019/",

}