Temporally Dense Ray Tracing
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Temporally Dense Ray Tracing. / Andersson, Pontus; Akenine-Möller, Tomas; Nilsson, Jim; Spjut, Josef; Salvi, Marco.
HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics, 2019.Forskningsoutput: Kapitel i bok/rapport/Conference proceeding › Konferenspaper i proceeding
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TY - GEN
T1 - Temporally Dense Ray Tracing
AU - Andersson, Pontus
AU - Akenine-Möller, Tomas
AU - Nilsson, Jim
AU - Spjut, Josef
AU - Salvi, Marco
PY - 2019/7/8
Y1 - 2019/7/8
N2 - We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
AB - We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
U2 - 10.2312/hpg.20191193
DO - 10.2312/hpg.20191193
M3 - Konferenspaper i proceeding
SN - 978-3-03868-092-5
BT - HPG 2019 High-Performance Graphics 2019 – Short Papers
PB - Eurographics - European Association for Computer Graphics
Y2 - 8 July 2019 through 10 July 2019
ER -