Temporally Dense Ray Tracing

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Standard

Temporally Dense Ray Tracing. / Andersson, Pontus; Akenine-Möller, Tomas; Nilsson, Jim; Spjut, Josef; Salvi, Marco.

HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics, 2019.

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceeding

Harvard

Andersson, P, Akenine-Möller, T, Nilsson, J, Spjut, J & Salvi, M 2019, Temporally Dense Ray Tracing. i HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics, High-Performance Graphics, 2019, Strasbourg, Frankrike, 2019/07/08. https://doi.org/10.2312/hpg.20191193

APA

Andersson, P., Akenine-Möller, T., Nilsson, J., Spjut, J., & Salvi, M. (2019). Temporally Dense Ray Tracing. I HPG 2019 High-Performance Graphics 2019 – Short Papers Eurographics - European Association for Computer Graphics. https://doi.org/10.2312/hpg.20191193

CBE

Andersson P, Akenine-Möller T, Nilsson J, Spjut J, Salvi M. 2019. Temporally Dense Ray Tracing. I HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics. https://doi.org/10.2312/hpg.20191193

MLA

Andersson, Pontus et al. "Temporally Dense Ray Tracing". HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics. 2019. https://doi.org/10.2312/hpg.20191193

Vancouver

Andersson P, Akenine-Möller T, Nilsson J, Spjut J, Salvi M. Temporally Dense Ray Tracing. I HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics. 2019 https://doi.org/10.2312/hpg.20191193

Author

Andersson, Pontus ; Akenine-Möller, Tomas ; Nilsson, Jim ; Spjut, Josef ; Salvi, Marco. / Temporally Dense Ray Tracing. HPG 2019 High-Performance Graphics 2019 – Short Papers. Eurographics - European Association for Computer Graphics, 2019.

RIS

TY - GEN

T1 - Temporally Dense Ray Tracing

AU - Andersson, Pontus

AU - Akenine-Möller, Tomas

AU - Nilsson, Jim

AU - Spjut, Josef

AU - Salvi, Marco

PY - 2019/7/8

Y1 - 2019/7/8

N2 - We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.

AB - We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.

U2 - 10.2312/hpg.20191193

DO - 10.2312/hpg.20191193

M3 - Konferenspaper i proceeding

SN - 978-3-03868-092-5

BT - HPG 2019 High-Performance Graphics 2019 – Short Papers

PB - Eurographics - European Association for Computer Graphics

Y2 - 8 July 2019 through 10 July 2019

ER -