Computer Science
Algorithms
100%
ray-tracing
58%
Hardware
51%
Splines
49%
Spline Surface
39%
Light Transport
39%
Computation
30%
Acceleration Structure
29%
Software
22%
Architecture Model
19%
Roles
19%
Graphics Processor
19%
Memory Bandwidth
19%
Compression Algorithm
19%
Image Synthesis
19%
Indirect Illumination
19%
Error Threshold
19%
Reflected Energy
19%
Compression Artifact
19%
Function Profile
19%
Bounding Volume
19%
Memory Requirement
19%
fixed-point arithmetic
19%
Parallel Architectures
19%
Graphic Pipeline
19%
Photon Mapping
19%
Graphic Hardware
19%
Power Efficiency
19%
Augmented Reality
19%
Real Time Performance
19%
Image Analysis
19%
Rendering Pipeline
17%
Graphics
17%
Construction Algorithm
13%
Fast Convergence
9%
Rendering Paradigm
9%
OpenCL
9%
Implementation Detail
9%
Data Structure
9%
Precomputation
9%
Adaptive Tessellation
9%
Memory Access Pattern
9%
Control Flow
9%
Priori Information
9%
Speed-up
9%
Ambient Occlusion
9%
Performance Improvement
9%
Lighting Condition
9%
Hardware Performance
9%
Performance Model
9%