Projektinformation
Beskrivning
ANIMATE ASSEMBLY is concerned with how the animate and the inanimate are arranged toward each other, what kinds of engagements this allows for, and which ones it disables. The ASSEMBLY commissions contributors to produce entries for a speculative glossary of animation today, and takes shape through the dialogues and debates they prompt.
Animation today has proliferated into fields of 3D simulation and computational models, in contexts ranging from economic modelling and ecological activism to architectural and city design, medicine and surgery, educational formats and military training programmes. It has become a significant visualization tool for artists, cellular biologists, financial analysts and urban planners alike. Digital animations intervene in life processes at both the level of individual bodies, to prolong and destroy life, and at the vast scale of planetary phenomena. The political contexts and consequences of animation have changed so that digital animation is now deployed in human rights tribunals, global activism campaigns and speculative future visions. Under these conditions, life is enmeshed in animation in the vast network of software, infrastructure and labour, which require studies far beyond the more limited and specific animation of the past, much of which unfurled in cinemas or on TVs. The expanded critical role of digital animation requires a reconsideration of the political and ethical implications of the animated image and a reimagining of what it means to propose animation as constitutive of life, with all the ontological and experiential resonances of this phrase: animation as a form of life, as a modelling of life, as a site for life-impacting decisions.
The Animate Assembly research network will explore the implications of these new deployments of animation from three angles: Anime, Animism, Anima.
Animate Assembly is propelled by Verina Gfader (affiliated with Malmö Art Academy/Lund University and City University of Hong Kong, Meaning and Narrative in Abstract Animation research project), Anke Hennig (LMU Munich/ Central Saint Martins, London), Esther Leslie (Birkbeck, London) and Edgar Schmitz (Goldsmiths, London).
Contributors and participants so far include Ramon Amaro, Ama Josephine Budge, Federico Campagna, Rebecca Carson, Mike Cooter, Kazuhiro Goshima, Minori Ishida, Gabriele Jutz, Roshanak Kheshti, Joon Yang Kim, Anja Kirschner, Kyoo Lee (Q), Deborah Levitt, Ruth Maclennan, Sara Mameni, Miltos Manetas, Angela Melitopoulos, Jonathan Miles, W. J. T. Mitchell, Michael Newman, Nikolaus Perneczky, Lea Porsager, Pete Jiadong Qiang, Marie-France Raphael, Paul Roquet, Kohei Saito, Caroline Sebilleau, Tomoko Tamari, Ueno Toshiya, Jalal Toufic.
Animation today has proliferated into fields of 3D simulation and computational models, in contexts ranging from economic modelling and ecological activism to architectural and city design, medicine and surgery, educational formats and military training programmes. It has become a significant visualization tool for artists, cellular biologists, financial analysts and urban planners alike. Digital animations intervene in life processes at both the level of individual bodies, to prolong and destroy life, and at the vast scale of planetary phenomena. The political contexts and consequences of animation have changed so that digital animation is now deployed in human rights tribunals, global activism campaigns and speculative future visions. Under these conditions, life is enmeshed in animation in the vast network of software, infrastructure and labour, which require studies far beyond the more limited and specific animation of the past, much of which unfurled in cinemas or on TVs. The expanded critical role of digital animation requires a reconsideration of the political and ethical implications of the animated image and a reimagining of what it means to propose animation as constitutive of life, with all the ontological and experiential resonances of this phrase: animation as a form of life, as a modelling of life, as a site for life-impacting decisions.
The Animate Assembly research network will explore the implications of these new deployments of animation from three angles: Anime, Animism, Anima.
Animate Assembly is propelled by Verina Gfader (affiliated with Malmö Art Academy/Lund University and City University of Hong Kong, Meaning and Narrative in Abstract Animation research project), Anke Hennig (LMU Munich/ Central Saint Martins, London), Esther Leslie (Birkbeck, London) and Edgar Schmitz (Goldsmiths, London).
Contributors and participants so far include Ramon Amaro, Ama Josephine Budge, Federico Campagna, Rebecca Carson, Mike Cooter, Kazuhiro Goshima, Minori Ishida, Gabriele Jutz, Roshanak Kheshti, Joon Yang Kim, Anja Kirschner, Kyoo Lee (Q), Deborah Levitt, Ruth Maclennan, Sara Mameni, Miltos Manetas, Angela Melitopoulos, Jonathan Miles, W. J. T. Mitchell, Michael Newman, Nikolaus Perneczky, Lea Porsager, Pete Jiadong Qiang, Marie-France Raphael, Paul Roquet, Kohei Saito, Caroline Sebilleau, Tomoko Tamari, Ueno Toshiya, Jalal Toufic.
Status | Ej startat |
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