A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection

Thomas Larsson, Tomas Akenine-Möller

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

1128 Nedladdningar (Pure)

Sammanfattning

We propose a new dynamic and efficient bounding volume hierarchy for breakable objects undergoing structured and/or unstructured motion. Our object-space method is based on different ways to incrementally update the hierarchy during simulation by exploiting temporal coherence and lazy evaluation techniques. This leads to significant advantages in terms of execution speed. Furthermore, we also show how our method lends itself naturally for an adaptive low memory cost implementation, which may be of critical importance in some applications. Finally, we propose two different techniques for detecting self-intersections, one using our hierarchical data structure, and the other is an improved sorting-based method.
Originalspråkengelska
Titel på värdpublikationProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations
Sidor91-100
StatusPublished - 2005
EvenemangProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations - Pisa, Italien
Varaktighet: 2005 nov. 7 → …

Konferens

KonferensProceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations
Land/TerritoriumItalien
OrtPisa
Period2005/11/07 → …

Ämnesklassifikation (UKÄ)

  • Datavetenskap (Datalogi)

Fingeravtryck

Utforska forskningsämnen för ”A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection”. Tillsammans bildar de ett unikt fingeravtryck.

Citera det här