An automatic approach for the classification of ancient clay statuettes based on heads features recognition

A. Scalas, V. Vassallo, M. Mortara, M. Spagnuolo, S. Hermon

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

Sammanfattning

In recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological research. In this paper, we apply shape analysis techniques to 3D digital replicas of archaeological findings to support their interpretation. In particular, our study focuses on a collection of small terracotta figurines from the ancient sanctuary of Ayia Irini, Cyprus, and it aims at re-analysing the material utilising a quantitative approach. We experiment state of the art techniques (meshSIFT and DBSCAN) to cluster statuettes according to the similarity of their heads, to investigate their production process.

Originalspråkengelska
Titel på gästpublikationGCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage
RedaktörerSelma Rizvic, Karina Rodriguez-Echavarria
FörlagEurographics - European Association for Computer Graphics
Sidor79-82
Antal sidor4
ISBN (elektroniskt)9783038680826
DOI
StatusPublished - 2019
Evenemang2019 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019 - Sarajevo, Bosnien-Hercegovina
Varaktighet: 2019 nov 62019 nov 9

Publikationsserier

NamnGCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage

Konferens

Konferens2019 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019
Land/TerritoriumBosnien-Hercegovina
OrtSarajevo
Period2019/11/062019/11/09

Ämnesklassifikation (UKÄ)

  • Datorseende och robotik (autonoma system)
  • Antikvetenskap

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