Sammanfattning
In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exists for persons with good balance (eg. Wii), but most consumer games and exercises are less suited for many stroke survivors. The development process has been done in close collaboration with stroke survivors, and we have currently a prototype system that has been tested by 10 stroke survivors for a longer period in the home during a feasibility study. The system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal (visual and auditory), and the setup is flexible and can easily be adapted. In this paper we report and discuss the design of the system, pilot test results and the results from a feasibility study in the home.
Originalspråk | engelska |
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Titel på värdpublikation | Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 |
Förlag | Association for Computing Machinery (ACM) |
Sidor | 327-333 |
Antal sidor | 7 |
ISBN (elektroniskt) | 9781450361262 |
DOI | |
Status | Published - 2019 maj |
Evenemang | 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 - Trento, Italien Varaktighet: 2019 maj 20 → 2019 maj 23 |
Konferens
Konferens | 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 |
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Land/Territorium | Italien |
Ort | Trento |
Period | 2019/05/20 → 2019/05/23 |
Ämnesklassifikation (UKÄ)
- Interaktionsteknik
- Människa-datorinteraktion (interaktionsdesign)