Masked Depth Culling for Graphics Hardware

Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

Sammanfattning

Hierarchical depth culling is an important optimization, which is present in all modern high performance graphics processors. We present a novel culling algorithm based on a layered depth representation, with a per-sample mask indicating which layer each sample belongs to. Our algorithm is feed forward in nature in contrast to previous work, which rely on a delayed feedback loop. It is simple to implement and has fewer constraints than competing algorithms, which makes it easier to load-balance a hardware architecture. Compared to previous work our algorithm performs very well, and it will often reach over 90% of the efficiency of an optimal culling oracle. Furthermore, we can reduce bandwidth by up to 16% by compressing the hierarchical depth buffer.
Originalspråkengelska
Titel på värdpublikationProceedings of ACM SIGGRAPH Asia 2015
FörlagAssociation for Computing Machinery (ACM)
Volym34
DOI
StatusPublished - 2015
EvenemangSIGGRAPH Asia - Kobe, Japan
Varaktighet: 2015 nov. 2 → …

Publikationsserier

NamnACM Transactions on Graphics (TOG)
Nummer6
Volym34
ISSN (tryckt)0730-0301

Konferens

KonferensSIGGRAPH Asia
Land/TerritoriumJapan
OrtKobe
Period2015/11/02 → …

Ämnesklassifikation (UKÄ)

  • Data- och informationsvetenskap (Datateknik)

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