Navigating the world and learning to like it - mobility training through a pervasive game

Charlotte Magnusson, Annika Waern, Kirsten Rassmus-Gröhn, Åse Bjernryd, Helen Bernhardsson, Ann Jakobsson, Johan Salo, Magnus Wallon, Per-Olof Hedvall

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

Sammanfattning

This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.
Originalspråkengelska
Titel på värdpublikationProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
FörlagAssociation for Computing Machinery (ACM)
Sidor285-294
Antal sidor10
ISBN (tryckt)978-1-4503-0541-9
DOI
StatusPublished - 2011
Evenemang13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) - Stockholm, Sverige
Varaktighet: 2011 aug. 302011 sep. 2

Konferens

Konferens13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11)
Land/TerritoriumSverige
OrtStockholm
Period2011/08/302011/09/02

Ämnesklassifikation (UKÄ)

  • Människa-datorinteraktion (interaktionsdesign)

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