Octree Light Propagation Volumes

John David Olovsson, Michael Doggett

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

373 Nedladdningar (Pure)

Sammanfattning

This paper presents a new method for representing Light Propagation Volumes using an octree data structure, and for allowing light from regular point light sources to be injected into them. The resulting technique uses full octrees with the help of a separate data structure for representing the octree structure. The octree structure enables light propagation to be performed at a lower resolution than the base resolution, resulting in fast propagation and overall faster rendering times. The implementation of the technique is capable of rendering the Sponza scene at 9 frames per second, which is 8% faster than the original LPV technique.
Originalspråkengelska
Titel på värdpublikation[Host publication title missing]
FörlagEurographics - European Association for Computer Graphics
StatusPublished - 2013
EvenemangSIGRAD, 2013 - Norrköping, Sverige
Varaktighet: 2013 juni 132013 juni 14

Konferens

KonferensSIGRAD, 2013
Land/TerritoriumSverige
OrtNorrköping
Period2013/06/132013/06/14

Ämnesklassifikation (UKÄ)

  • Datavetenskap (Datalogi)

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