Pebble games, proof complexity, and time-space trade-offs

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Sammanfattning

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.

Originalspråkengelska
Artikelnummer15
TidskriftLogical Methods in Computer Science
Volym9
Nummer3
DOI
StatusPublished - 2013 sep. 13
Externt publiceradJa

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  • Datavetenskap (datalogi)

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