Practical product importance sampling for direct illumination

Petrik Clarberg, Tomas Akenine-Möller

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

Sammanfattning

We present a practical algorithm for sampling the product of environment map lighting and surface reflectance.
Our method builds on wavelet-based importance sampling, but has a number of important advantages over previous methods. Most importantly, we avoid using precomputed reflectance functions by sampling the BRDF on-the-fly. Hence, all types of materials can be handled, including anisotropic and spatially varying BRDFs, as well
as procedural shaders. This also opens up for using very high resolution, uncompressed, environment maps. Our
results show that this gives a significant reduction of variance compared to using lower resolution approximations. In addition, we study the wavelet product, and present a faster algorithm geared for sampling purposes.
For our application, the computations are reduced to a simple quadtree-based multiplication. We build the BRDF
approximation and evaluate the product in a single tree traversal, which makes the algorithm both faster and more
flexible than previous methods.
Originalspråkengelska
Titel på värdpublikationComputer Graphics Forum
RedaktörerRoberto Scopigno, Eduard Gröller
FörlagWiley-Blackwell
Sidor681-690
Antal sidor10
Volym27
DOI
StatusPublished - 2008
EvenemangEurographics 2008 - Crete, Grekland
Varaktighet: 2008 apr. 14 → …

Publikationsserier

Namn
Nummer2
Volym27
ISSN (tryckt)1467-8659
ISSN (elektroniskt)0167-7055

Konferens

KonferensEurographics 2008
Land/TerritoriumGrekland
OrtCrete
Period2008/04/14 → …

Ämnesklassifikation (UKÄ)

  • Datavetenskap (Datalogi)

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