Sammanfattning
In computer graphics, there are numerous aspects that must be considered when rendering images of virtual scenes:
What physical light-generating phenomena do we care about? How should object and material surfaces be described? And how should these be stored to ensure as fast and efficient image rendering as possible?
As a part of this thesis, a method for rendering images of scenes lit by virtual atomic particles traveling at superluminal speeds is presented that handles both the particle interactions and light generation in a unified ray-tracing framework.
However, this form of ray-tracing can be very time-consuming. Thus, this work includes an investigation into accelerating one aspect of this process: Parallelizing the construction of the spatial split bounding volume hierarchy in a simple and straightforward way with the OpenMP framework.
A similar ray-tracing process is then optimized for real-time rendering of partially-transparent triangle meshes by efficiently leveraging and compressing a structure known as micromaps that enables ray-tracing to work more efficiently for various alpha-masked geometries such as grass and foliage.
This structure is subsequently generalized and extended to arbitrary surface attributes, with a thorough analysis of its performance, quality trade-offs, and potential future use-cases in the hardware accelerated real-time ray-tracing pipeline.
What physical light-generating phenomena do we care about? How should object and material surfaces be described? And how should these be stored to ensure as fast and efficient image rendering as possible?
As a part of this thesis, a method for rendering images of scenes lit by virtual atomic particles traveling at superluminal speeds is presented that handles both the particle interactions and light generation in a unified ray-tracing framework.
However, this form of ray-tracing can be very time-consuming. Thus, this work includes an investigation into accelerating one aspect of this process: Parallelizing the construction of the spatial split bounding volume hierarchy in a simple and straightforward way with the OpenMP framework.
A similar ray-tracing process is then optimized for real-time rendering of partially-transparent triangle meshes by efficiently leveraging and compressing a structure known as micromaps that enables ray-tracing to work more efficiently for various alpha-masked geometries such as grass and foliage.
This structure is subsequently generalized and extended to arbitrary surface attributes, with a thorough analysis of its performance, quality trade-offs, and potential future use-cases in the hardware accelerated real-time ray-tracing pipeline.
| Originalspråk | engelska |
|---|---|
| Kvalifikation | Doktor |
| Tilldelande institution |
|
| Handledare |
|
| Sponsorer för avhandling | |
| Tilldelningsdatum | 2026 apr. 24 |
| Utgivningsort | Lund |
| Förlag | |
| ISBN (tryckt) | 978-91-8104-872-8 |
| ISBN (elektroniskt) | 978-91-8104-873-5 |
| Status | Published - 2026 apr. 24 |
Bibliografisk information
Defence detailsDate: 2026-04-24
Time: 13:15
Place: Lecture Hall E:1406, building E, Klas Anshelms väg 10, Faculty of Engineering LTH, Lund University, Lund.
External reviewer(s)
Name: Frisvad, Jeppe
Title: Assoc. Prof.
Affiliation: DTU Technical University of Denmark, Denmark.
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FN:s Globala mål
Denna forskningsoutput relaterar till följande Globala mål
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SDG 4 – God utbildning
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SDG 8 – Anständiga arbetsvillkor och ekonomisk tillväxt
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SDG 9 – Hållbar industri, innovationer och infrastruktur
Ämnesklassifikation (UKÄ)
- Datorsystem
Fingeravtryck
Utforska forskningsämnen för ”Rendering Small Things: Hardware Micromaps and Particles”. Tillsammans bildar de ett unikt fingeravtryck.Forskningsoutput
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Color and attribute micromaps
Waldemarson, G. & Doggett, M., 2026 apr. 24, (Submitted) 11 s.Forskningsoutput: Working paper/Preprint › Preprint (i preprint-arkiv)
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Parallel axis split tasks for bounding volume construction with OpenMP®
Waldemarson, G. & Doggett, M., 2025, Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. Science and Technology Publications, Lda, Vol. 1. s. 347-354 8 s.Forskningsoutput: Kapitel i bok/rapport/Conference proceeding › Konferenspaper i proceeding › Peer review
Öppen tillgångFil3 Nedladdningar (Pure) -
Succinct Opacity Micromaps
Waldemarson, G. & Doggett, M., 2024 aug., I: Proceedings of the ACM in Computer Graphics and Interactive Techniques. 7, 3, 18 s., 45.Forskningsoutput: Tidskriftsbidrag › Artikel i vetenskaplig tidskrift › Peer review
Öppen tillgång
Projekt
- 1 Avslutade
-
Efficient GPU Programming for Visual and Autonomous Systems
Waldemarson, G. (Forskarstuderande), Doggett, M. (Handledare) & Gruian, F. (Biträdande handledare)
2017/09/30 → 2026/04/24
Projekt: Avhandling
Aktiviteter
- 2 Presentation
-
PBRT: Create your own Importers and Exporters
Waldemarson, G. (presentatör)
2024 okt. 23Aktivitet: Föredrag eller presentation › Presentation
Fil -
Handling Custom Data in glTF Files with Exporter/Importer Plugins
Waldemarson, G. (presentatör)
2023 okt. 27Aktivitet: Föredrag eller presentation › Presentation
Fil
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