Review: Methods for Studying Video Games and Religion

Forskningsoutput: TidskriftsbidragRecension av bok/film/utställning etc.

Sammanfattning

The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Studies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Originalspråkengelska
Sidor (från-till)107-109
TidskriftCyberOrient
Volym14
Utgåva2
StatusPublished - 2020 dec 16

Bibliografisk information

Reviewed work:
Šisler, Radde-Antweiler, and Zeiler (eds). Methods for Studying Video Games and Religion (2017). 222 p. ISBN: 9781138698710

Ämnesklassifikation (UKÄ)

  • Religionsvetenskap
  • Interaktionsteknik

Nyckelord

  • method
  • game studies
  • computer games
  • video games

Fingeravtryck

Utforska forskningsämnen för ”Review: Methods for Studying Video Games and Religion”. Tillsammans bildar de ett unikt fingeravtryck.

Citera det här