Temporally Dense Ray Tracing

Pontus Andersson, Tomas Akenine-Möller, Jim Nilsson, Josef Spjut, Marco Salvi

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1 Citering (SciVal)


We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
Titel på värdpublikationHPG 2019 High-Performance Graphics 2019 – Short Papers
FörlagEurographics - European Association for Computer Graphics
ISBN (tryckt)978-3-03868-092-5
StatusPublished - 2019 juli 8
EvenemangHigh-Performance Graphics, 2019 - University of Strasbourg, Strasbourg, Frankrike
Varaktighet: 2019 juli 82019 juli 10


KonferensHigh-Performance Graphics, 2019

Ämnesklassifikation (UKÄ)

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