Temporally Dense Ray Tracing

Pontus Andersson, Tomas Akenine-Möller, Jim Nilsson, Josef Spjut, Marco Salvi

Forskningsoutput: Kapitel i bok/rapport/Conference proceedingKonferenspaper i proceedingPeer review

1 Citering (SciVal)

Sammanfattning

We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
Originalspråksvenska
Titel på värdpublikationHPG 2019 High-Performance Graphics 2019 – Short Papers
FörlagEurographics - European Association for Computer Graphics
ISBN (tryckt)978-3-03868-092-5
DOI
StatusPublished - 2019 juli 8
EvenemangHigh-Performance Graphics, 2019 - University of Strasbourg, Strasbourg, Frankrike
Varaktighet: 2019 juli 82019 juli 10
https://www.highperformancegraphics.org/2019/

Konferens

KonferensHigh-Performance Graphics, 2019
Land/TerritoriumFrankrike
OrtStrasbourg
Period2019/07/082019/07/10
Internetadress

Ämnesklassifikation (UKÄ)

  • Datavetenskap (datalogi)

Citera det här