The art of gamification; teaching sustainability and system thinking by pervasive game development

Anders Nordby, Kristine Øygardslia, Ulrik Sverdrup, Harald Sverdrup

Forskningsoutput: TidskriftsbidragArtikel i vetenskaplig tidskriftPeer review

Sammanfattning

In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.

Originalspråkengelska
Sidor (från-till)152-168
Antal sidor17
TidskriftElectronic Journal of e-Learning
Volym14
Nummer3
StatusPublished - 2016 juli 1
Externt publiceradJa

Ämnesklassifikation (UKÄ)

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