Sammanfattning
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.
Originalspråk | engelska |
---|---|
Sidor (från-till) | 152-168 |
Antal sidor | 17 |
Tidskrift | Electronic Journal of e-Learning |
Volym | 14 |
Nummer | 3 |
Status | Published - 2016 juli 1 |
Externt publicerad | Ja |
Ämnesklassifikation (UKÄ)
- Utbildningsvetenskap