Triangulation of Points, Lines and Conics

Klas Josephson, Fredrik Kahl

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Sammanfattning

The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most basic geometric problems in computer vision and photogrammetry. Yet, previous methods fail to guarantee optimal reconstructions—they are either plagued by local minima or rely on a non-optimal cost-function. A common framework for the triangulation problem of points, lines and conics is presented. We define what is meant by an optimal triangulation based on statistical principles and then derive an algorithm for computing the globally optimal solution. The method for achieving the global minimum is based on convex and concave relaxations for both fractionals and monomials. The performance of the method is evaluated on real image data.
Originalspråkengelska
Sidor (från-till)215-225
TidskriftJournal of Mathematical Imaging and Vision
Volym32
Nummer2
DOI
StatusPublished - 2008

Ämnesklassifikation (UKÄ)

  • Datorgrafik och datorseende
  • Matematik

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